The Inherent Symmetry of Lines of Action
The initial setup of Lines of Action is symmetrical. In
fact, it contains at least 2 types of symmetry: rotational and reflectional.
Rotational symmetry is when you can turn an object and wind
up with the same pattern. In LOA, you can rotate the board 180 degrees and
still have the same opening setup. Reflectional symmetry is when you can divide
an object in half, fold one half over the other and wind up with the same
pattern. It's as if a mirror was placed
down the center of the object, and the mirror reflection was the same as the
original half. LOA has axes of symmetry running through the center of the board
horizontally, vertically and diagonally.
While this is all very good for math geeks, what does it
mean for players? It means that the same game can be played 4 different ways in
LOA. As an example, here are 4 pictures of my first “standard opening” that I
discussed in the last post.
1. c8-c6 a2-c2
2. b1-b3
1. c1-c3 a7-c7
2. b8-b6
1. f1-f3 h7-f7
2. g8-g6
1. f8-f6 h2-f2
2. g1-g3
All of these are, technically, the same opening. Go has the
same properties – the same game can be played in 4 different ways. Since Go has
been popular for centuries, a standard has been established wherein the black
player makes his first move in the upper right-hand corner from where he is
sitting. LOA has no such standard, unfortunately. Therefore, it may be helpful
to be aware of the way certain openings are symmetrically equivalent.
As a final example, here is the shortest LOA game playable
without suicide moves, as created by Mannish Charosh in the 4 possible variations. The
original is listed first.
1. d1-b3 h5-g4
2. b1-b4 g4xg1
3. b4-e7 a3xc1
4. b3-e6 h3xf1
5. e1-e5#
1. e1-g3 a5-b4
2. g1-g4 b4xb1
3. g4-d7 h3xf1
4. g3-d6 a3xc1
5. d1-d5#
1. d8-b6 h4-g5
2. b8-b5 g5xg8
3. b5-e2 a6xc8
4. b6-e3 h6xf8
5. e8-e4#
1. e8-g6 a4-b5
2. g8-g5 b5xb8
3. g5-d2 h6xf8
4. g6-d3 a6xc8
5. d8-d4#